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Odds: 0% – 0% more
|Endless $wag - 1st place @ Cantina Royale||23||18||1||1.0|
|Endless Troopers - super budget friendly deck||2||1||2||1.0|
|Endless $wag 2.1 - Poe/Maz edit!||16||11||11||1.0|
|Turn the $wag on (dreh den $wag auf)||3||1||0||1.0|
Here is a deck that just keeps on delivering. Winner of the JustPlayGames SC in Liverpool 27/05/2017. This was my second Destiny tournament and my second win using this archetype. For an overview of what this deck is about, refer to the original Awakenings only list found here.
The SoR expansion changed the game quite significantly. Fast decks got faster, aggro decks got more aggressive, mill decks actually got somewhat viable to play and this deck... well this deck went from being quite wealthy to disgustingly rich.
Swapped a Stormtrooper and the Tusken for a Tie Pilot and Bala-Tik. The pilot is a no-brainer. The pilot makes most of your other dice immune to removal effects. You should usually be rolling this character before the rest. Bala is not better than Tusken, but we can't afford the point cost now that pilot is in the list. Bala however enables the splash of yellow cards which is very important and why there aren't 2 pilots. Bala is also much more consistent the Guavian Enforcer. Avoid Guavian like the plague, the extra 1 hp ain't worth it for a bunch of potentially un-resolvable resource mod sides.
Battlefield has switch from Rebel War Room to Docking Bay. As before, claiming is rare, if ever. On average Rebel War room helps our opponent more than Docking Bay. In most games you still want to be second to get the shields, but with the amount of Supports in the deck we can combo with New Orders to deny an opponent a more useful battlefield (such as Emperor's Throne Room or Carbon-freezing Chamber for example) while granting a cheeky play from the discard pile.
By removing some upgrades and a few events, this list is able to cram in a whole plethora of efficient support cards.
Aftermath is my favourite SoR card and this list maximises its full potential. If you quickly do the after-math it works out that this card rewards you extra for playing endless ranks and it also triggers when you kill the opponents characters. And it costs 0 to play!
Salvage Stand really keeps your head above the water by choking your opponents board state through resource denial. There are plenty of sides to trigger this and again it costs 0 to play!
Supply Line is a great little card that will pay for itself quickly. The side is really useful too.
Slave I makes up for not having so many damage upgrades.
Air Superiority feels like one of the weaker cards in the list but I would be hesitant to change it. The extra shields can be really clutch for stalling out games and enabling a win.
Somewhat questionably there are now no removal events in the list. A choice made on the basis that all these action cheating fast decks don't often allow much space for removal and that focusing too heavily on control would disrupt the main game plan of weathering the storm of whatever they throw at you while building a huge board lead.
Imperial War Machine acts as effectively doubling up the number of copies of Logistics you have available. They both net a raw resource value of 1. War Machine has the additional advantage of doing paid damage when on 0 resources which can catch opponents off guard.
Swiss Round 1 - eKylo/eVader
A favoured match-up for this deck. Anakin got Vibroknife down turn 1 which basically turned off all my shield cards, but as far as I was concerned that made pitching to re-roll choices easier. Bala took all the hits and died quickly but I was able to return the favour and kill Kylo in the early rounds. We both stalled the game at that point, myself with Endless ranks and my opponent with multiple Force Illusion and a Rise Again. Ultimately though my economy kept flowing and my stronger board state overpowered the young vader. 1-0
Swiss Round 2 - eAurra/Jango
I believe this was a direct netdeck of Aurra Unchained. I made the rare choice of going first this game to deny the Carbon-freezing Chamber. Aurra really hits hard. I was losing a character every round. Fortunately for me I had drawn into both copies of aftermath by my second turn. With the stupid level additional economy, affording endless ranks was easy and Aurra soon fell, leaving a very unforntunate Jango to fight on his own. By that point victory was assured. 2-0
Swiss Round 3 - ePoe/eMaz
In general Poe/Maz is regarded as one of, if not, the best deck going right now. It's funny how the most meta deck just so happens to be the hardest counter to this deck. My opponent didn't disappoint either. Round 1 I rolled 3 blanks then lost my entire hand to Poe + Launch Bay. Subsequently followed by a claim of Emperor's Throne Room to Poe + Thermal Detonator for 12 damage! @_@
Round 2 came the Poe + U-Wing for 8 more damage as well as him resolving his 3 damage side. By round 4 I was dead, Maz died but Poe had full health. A crushing defeat! 2-1
Swiss Round 4 - eUnkar/DT/FOST
I chose to mulligan my rifle knowing that I'm most probably playing against Imperial Inspection, along with my expensive cards to play around Unkar's ability. I ended up drawing endless ranks and speeder bike, which I wasn't best pleased about. I quickly roll a trooper. my opponent gets the turn they need to resolve Unkar's action but they decide to activate more characters instead. I take the opportunity to throw the endless ranks in the bin to re-roll leaving me with the speeder bike and 0 cost cards. By the time my opponent uses Unkar they hit a Confiscation for 0, putting me at an advantage.
Round 2 I draw a fresh hand of 4 zero cost cards and a single one cost card. The best hand I could ever hoped for. My opponent plays that imperial inspection I was expecting and then inevitably flops with Unkar getting 0 again. I leave Unkar on 1 hp going into round 3. I'm so far ahead at that point with character hp and board state that I sail to victory. 3-1
Top 4 First Round - eVeers/Night Sister/Guavian
These 7 character match ups were a dream come true when I was able to play Aftermath. My opponent re-rolled hard to get as much damage as possible each round. My deck did what it does best by sponging it all and returning the favour. My economy just gets out of control along with the amount of supports I have in play. There was little my opponent could do but watch as my characters came back to life and theirs stayed dead. 2 convincing victories gets me to the final.
Final - ePoe/eMaz
My old foe had come back to haunt me. I think its fair to say I was a huge disadvantage going into this final. I needed every last bit of luck I could muster. I win the initiative roll and chose my battlefield to reduce the damage Throne Room was causing me. How bad a decision that turned out to be. Sure as anything my opponent Thermal Detonates me with Poe, not a good start. Round 2 my opponent plays New Orders, gets their battlefield anyway and then claims to resolve both Poe specials. Then Planetary Uprising hits the table. I get steamrolled yet again and lose the first game.
Learning a few lessons, my opponent starts game 2 and I get 2 shield on Bala. Bala becomes my anchor tank, the character that will hold the crew together (and more importantly the one character with the most health such that the damage all effects keep a character alive for the longest time). My hand after a mulligan is junk. Again Poe doesn't disappoint and I get hit hard by a U-Wing. I use my entire hand to re-roll and find 6 damage which Poe gets a good taste of. I start losing characters round 2 as I see Rocket Launcher and Millenium Falcon. I hold onto a few resources and wiggle out 4 more damage leaving Poe on just 2, knowing that if I kill Poe I can stabilise the game vs Maz no matter how bad my board state is. I do exactly that, I may only have a very beaten up Bala left but I have Endless ranks in hand and the 2 resources next turn allow me to afford it. I win the second game, somewhat bemused at how I actually achieved a win, but with the only thought in mind mind being that I needed to repeat that performance.
Game 3. I win the roll and opt to go second (somewhat uncertain about the choice) but it allowed me to tank up Bala again with shields. My opponent plays the old Launch Bay trick to discard 4 cards from my hand. I am left with just Back-up Muscle in hand but reluctantly re-roll with it to ensure I get some damage done to Poe. Poe fights back hard and this time I'm able to get a few economy cards down but I'm really put on the back foot as U-Wing and Rocket Launchers start chunking away at all my hopes. To make matters worse, Maz manages to roll 2 shields to put on Poe and my opponent prepares for his own worse case scenario by playing a DL-44 on Maz. I push through every last bit of damage I can find while juggling the lives of 1 or 2 characters between playing endless ranks. Poe finally falls and I'm left with a 4 hp storm trooper to kill off my opponents 6 hp Maz. Those last 2 turns were the most nail-bitingly close turns of destiny I have experienced to date. We both find shields for our characters, but ultimately Maz ran out of resources with help from Salvage Stand, meaning that my opponent couldn't resolve his damage or play their removal effects. To finish, I drop a Tie fighter to find the last few damages and close out one very epic final.
All in all, this was a fantastic tournament. Props to the JustPlay team who run a really well organised contest and to all my opponents I had the pleasure of playing.