Imperial Scrapyard

Card draw simulator
Odds: 0% – 0% more
Derived from
Imperial Scrapyard 4 3 5 1.0
Inspiration for
None yet.

Crabshack101 70

I am really trying to make Vehicles work. I understand there is lot's of activation delay but I am hoping to use that to my advantage. After my oppoenent has claimed I may still ahve 4+ ranged dice activations that cannpt be interacted with.

So the deck is based around helping get AT-ST, First Order TIE Fighter, and Slave I out and working. This is also why I added one copy of Supporting fire. This card lets me up FOTF damage and I can afford to activate my dice one a time. Astromech and General Veers - Field Commander let me mess with my meaningful dice or procide addtional supporting sides. Unkar Plutt - Junk Dealer, Underworld Connections, Datapad, Quadjumper, Docking Bay - Finalizer, and Friends in High Places all help me with resources and stabiltiy with the high cost cards.

I changed some stuff around from the last version to try to speed the deck up a bit. Also since I am trying to leverage Personal Shield, I added a disarm to try to get rid of vibroknifes.

Good open hand is: Datapad He Doesn't Like You Underworld Connections Imperial Inspection or Salvage Stand Quadjumper or First Order TIE Fighter

This means you can start with a 3 dice Unkar and try to resolve his ability. Play a resource generator and probably also lay down a support. Starting with removal is always good against fast decks as well.

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