Jango eAurra Aggro: Bounty Hunters Strike Hard and Fast

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Derived from
Aurra Unchained / Tournament Winner / High Win Rate 17 14 2 11.0
Inspiration for
None yet.

Ludodoc 168

Here is my take on eAurra/Jango. After working on this list a bit, I came online and realized it is quite similar to Aurra Unchained by theBuckethead. Definitely check his list out, per his write-up it won a tournament and has been tested fairly extensively. There are some significant differences, and likely some cards that he included would help to deal with Meta decks - namely Confiscation,Sabotage, and New Orders. My thought in excluding them is to prioritize the primary goal: lots of damage fast. The fact that this is mono-yellow villain definitely hurts in terms of available upgrades (and may also be why the list can seem similar to those already published). I love Aurra and her ability, though with her having such a high point value, she is certainly limited in terms of what characters are available to join her on the battlefield.

I also did not include Personal Shield, finding that 2 resources for an essentially shields only upgrade was more expensive than I wanted to pay for since typically resources are quite lean with this deck. Despite Jango's resource sides, I would typically aggressively re-roll for early damage. There is the potential that Hunker Down may end up slowing the deck down a bit (and isn't useful against melee decks), but when useful it could provide some much needed breathing room in terms of shields.

Definitely important to throw damage upgrades on Jango, and throw shield upgrades on Aurra (Armor Plating, Hunker Down). Fast Hands is huge to put on Aurra, as a situation in too many of her early dice get mitigated can be extremely painful. Backup Muscle, Armed to the Teeth, Fight Dirty, and Bait and Switch are all crucial in squeezing every last damage out of the deck. Long games definitely do not favor this combination of characters.

This deck is extremely quick, which is why I included Carbon-freezing Chamber - Bespin. Also, it is of utmost importance to slow down any damage coming from opponents - another reasonable choice would be Frozen Wastes - Starkiller Base. Hopefully by the time they take out Aurra (the typical first target), Jango will have upgrades enough to make him formidible when combined with his ability that makes his dice that much harder to mitigate.

Enjoy and let me know what you think! I appreciate any feedback -

1 comment

ordinaryjedi.ddu.network 834

Thanks for your feedback!

Deck was definitely adapted for our local meta. I have since put mine on hold as I just can't get it up there against the Tier 1 decks.

In the end I think I went more 0 cost events than upgrades based as resources were always tight.

Aurra Sing - Deadly Shot is a fun character but I just don't think she has the right partner yet, hopefully EaW will produce the goods for her. I'm going through a build with a Death Trooper + Training which has got some insane damage output as long as you get Training in the mulligan.

Focusing on SC at the moment though, with FN-2199 - Loyal Trooper being my main character, still deciding on whether ot run with Jango Fett - Lethal Mercenary or Darth Vader - Dark Apprentice.

Good luck with your build, it looks really good!