Aurra Unchained / Tournament Winner / High Win Rate

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Derived from
Aurra Unchained / Tournament Winner / High Win Rate 2 2 1 10.0
Inspiration for
Aurra Unchained / Tournament Winner / High Win Rate 2 2 3 12.0
Jango eAurra Aggro: Bounty Hunters Strike Hard and Fast 2 2 1 1.0

ordinaryjedi.ddu.network 834

The key to this deck is literally getting Aurra activated with Fast Hands as quickly as possible (2 x Fast Hands on Aurra is the dream). Having 2 dice, she will be the obvious first target.

Hard mulligan for Fast Hands & Holdout Blaster. Play Fast Hands on Aurra and Holdout Blaster on Jango.

Start to load up Jango after this for back up when Aurra goes down. Make sure to load Aurra with Personal Shield or Armor Plating as soon as its available. With any luck, you should be able to roll out between 4-6 damage in round 1. If possible, use any event cards to knock out your opponents character early in the 2nd round.

By round 3 or 4 you should be looking to use Fight Dirty & Armed to the Teeth to dish out the final damage you need. There are 2 x copies of Armed to the Teeth as I feel this is easy to finish on as Fight Dirty is conditional.

Confiscation deals with the likes of Force Illusion, Back Up Muscle etc, I have found this is easier than having to do double damage. Sabotage is in to deal with your Planetary Uprising and Imperial Inspection. Decks that are running Planetary Uprising tend to be a touch faster than this deck claiming the battlefield the action prior to me wanting to claim. The alternative would be to remove Sabotage and sacrifice what you have rolled out on the board to avoid the damage however I feel its better just to remove from the game as claiming early slows you down.

I have found losing the Battlefield on purpose to get the 2 shields, then switching it over with New Orders for dice resolution in Round 3 works pretty well also.

I am unsure about Infantry Grenades, i'm still 50/50 on it. With so many decks running 3 characters, if you can roll the special, its great but it is on the pricey side. I originally had Thermal Detonator but it was to expensive for this deck. However there is nothing that you could really swap it out for apart from another Personal Shield and On The Hunt (which then argues the value of having Armor Plating)

Let me know what you think and any further suggestions.

2 comments

AlreadyPicked 14

I run a similar deck. Not much choice in the upgrades for Yellow. I did not think about Armed to the Teeth. Great idea! Also, I found that having 2 Infamous really speeds the deck. Just enough to let me claim more often. And I use Docking Bay - Finalizer that let's me play it from the discard (that was used to boost Aurra).

ordinaryjedi.ddu.network 834

No the lack of upgrade choice for yellow is very prohibitive. It was the one thing I struggled with. As much as I liked Ascension Gun, it was unreliable.

I have made an alternative build which focuses on melee damage on jango and utilises the battlefield more effectively.

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