|Card draw simulator|
Odds: 0% – 0% more
|Wren and Stimpy||3||2||5||3.0|
|Honor for Stimpy||0||0||0||1.0|
|Wren and Stimpy||18||16||19||1.0|
updated version. just trying to steamline the deck... took out the thermal paints and put in two drop zones. If i'm activating sabine without an ambush upgrade i don't Think she's doing what I want her to do, the main goal here is to activate her with an ambush weapon every round and resolve decent damage every time.
what i've decided to do is take out thermal paint and put in drop zone. essentially they're both doing 1 damage per round but by using dropzone i can have it both ways. I can do one damage per round with drop zone as long as i'm claiming (in most cases i am) and i can still play an ambush weapon on her every round. dropped 1 impersonate in favor of another second chance, figured i'd rather pay 1 extra resource and heal 5 rather than just move damage around, also I always play a weapon on sabine first so overwriting a second chance on her is usually quite easy and i can always bring that weapon back next round.