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|None. Self-made deck here.|
Hello :) I decided to finally post my Han/Rey Ramp! Deck that i have been playing since EAW Release. After a few tweaks, this is the Version i'm actually playing with some cards than can be adapted to the Meta.
I never felt that i was someone very lucky with dies rolls. So what were my requirements? 1) Survivability
2) Consistency in damage
3) Fast/Paced deck
4) Hero if possible…. Too many villains players already
It meant probably 2 characters deck for pace.
It meant shields/Force illusion over Control (you have to wait the damage die to control it :p)
It meant Han/Rey (1, 3 and 4 solved!)
Making the Deck a 10 ambush Cards + 2 Second Chance + 2 cautions Han can get a total of 38 HP ( Survavibility solved)
Rest of survavibility comes with the control which one is Light in quantity but cheap and effective.
2 Removals from DL-44 Heavy Blaster Pistol
How to play them :
Double ambush to roll, play Negotiate and Loth and Cat.(removes 3 dies)
More removal if played with DL-44 Heavy Blaster Pistol.
Then here comes the last problem :
The huge one, consistency.
How to get consistency?
1) Having lots of dies in game
3) Using cards action like X-8 Night Sniper gives a 3 damage for 2 ressources when you use the ability
I use Concentrate, that can turn 2 dies for 2 ressources
Sounds Great but needs tons of Ressources!
There come our cards :
And the battlefield Moisture Farm - Tatooine
Finally the free damage :
Riposte (great with Han's excedent shields)
We have 28 Cards now, the 2 lasts are very important too.
Because, we forgot Rey (sometimes people are going for her, sometimes not.
One With The Force (for a scary Han)
Rey's Lightsaber (2 shields/Redeploy)
Cards that can be added:
2nd One With The Force (if everyone will start to go for Rey first)
Never Tell Me The Odds (better on our battlefield)
Force Illusion (not fan in this deck)
Cards than can be removed
One Ambush Weapon (it’s enough) We don't want to get free actions for nothing. Let opponent use his expansive removals, and stay low in upgrades while you ramp :)
One control (Loth Cat or caution, negotiate is fine too) We don't want Rey or Han to die Round 1 to 10 or 12 damage..
Rend (depending on match ups)
Fun/Strong Starting Hand :
A 2-cost weapon (6 cards on deck)
3 cost Weapon (3 cards on deck)
Negotiate/Deflect/Loth Cat/ in a perfect world
-> Play the 2 cost weapons on Rey
-> 2 actions
-> Roll Han
-> Roll 1 Ressource at least 55% time (the 2 disrupt is fine too 30% of time)
-> Truce (1 ressource for you, opponent gets 3rd)
-> Play The 3 cost weapon on Rey (play again)
-> Fair Trade
So you played a 3 cost upgrade, and you have 3 ressources remaining (played 4 cards, It means that you'll just take what dies are giving you this 1st round)
Resolved 1 die and got 3 shields on Han.
Opponent lost 1 ressource.
You'll start round 2 with 4 or 5 ressources probably :)
Last point on moisture farm, always claim first!
You have more dies, never give the free resource to opponent.
Just leave the die.
Play negotiate early, and not when there are only 2 dies remaining, opponent will claim and take the resource.
I usually take my battlefied (except against Heavy aggro decks, like Kylo/Phasma/Anakin if i don't have fair trade in starting hand)
You can find a game with the deck on The Hyperloops (youtube) https://www.youtube.com/watch?v=pM31_RXluhc