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None. Self-made deck here. |
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Rebel Ladies with Guns | 3 | 4 | 11 | 2.0 |
fiferboy 57
An attempt at creating a yellow/red deck featuring Elite Sabine Wren - Explosives Expert. A friend has speculated this would be a better pairing than Admiral Ackbar - Perceptive Tactician.
Rebel Commando brings 3 health over Ezra Bridger - Force-sensitive Thief and a better aggro die over Admiral Ackbar.
I think Poe Dameron's Blaster is the only red weapon worth carrying in this deck, so it is not an It's a Trap! deck. Instead of IAT! we have Never Tell Me The Odds and Heat Of Battle to set up some big damage plays with Sabine loaded with weapons.
Not having Infamous will hurt the NTMTO play but that is necessary due to having so few yellow cards that don't already have Ambush. Activating Running Interference after playing NTMTO or HOB should protect all the ranged dice sitting in your pool. Running Port District - Bespin is another possibility for Ambush on NTMTO, but it seems like a waste with only one card to take advantage of it (even if it is a very, very powerful card to have Ambush on).
I am not sold on Planetary Uprising being in the deck but we should be able to claim often enough that it could be worth the cost. The balance on the events probably needs some adjustment as well - maybe more mitigation will be necessary.
Cards on the bubble: Planetary Uprising, Fortuitous Strike
Cards I'd like room for: Overkill, Truce, Smuggling
Any comments on how to improve the deck are very welcome!
19 comments |
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I mainly play eSabine/eEzra right now and I have cut Thermal Paint to one copy, so maybe finding space for one copy here should be a priority? |
i do not have X-8 nightsnipers so what could i use. i like the deck. i have bin playing Sabine alot and the thermal D is amazing on her. thanks for the writeup. |
Unfortunately for hero players, all the Ambush guns available are already in this deck. Vibroknife gives you the Ambush roll in but running a single melee die seems like a bad usage. Maybe use Thermal Paint in for the X-8 Night Sniper? Or possibly a red Redploy weapon like A280 Blaster Rifle would work. |
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You need Salvo and I would consider Hidden Agenda. |
Considering going the Docking Bay - Finalizer + Honor Guard route for the next version as well. Thoughts? |
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Truce and smuggling are essential in any Sabine deck. Smuggling gives you a resource and puts you DL44 in discard pile what more could you want! |
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You think this is better then ePoe/Sabine? Have had pretty good luck with that with similar cards you are using. I am having a hard time claiming the battlefield sometimes though, so I'm thinking of replacing Planetary Uprising |
I've been playing ePoe2/Sabine with planetary, if you get PU out early, it forces opponent to play suboptimal, claiming early with die still out to negate the 2 damage. Drop zone might be a better option and is free with docking bay. |
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I'm hopeful that two black ranged sides on Commando - along with the 3 extra health - will be worth dropping a (mediocre) Ezra die. |
I've run this character combo for awhile now and have included Electroshock as well as Draw Attention. Rebel Commando's health is just too good not to use Draw Attention or possibly even Impersonate. I've included a one of Bowcaster purely for late game Commando fun. I'm about to start playtesting both Fortuitous Strike and Defiance. If you are looking at including something like Thermal Detonator I'd recommend Infamous so you can resolve the special immediately. |
maybe add Training? |
I play the Admiral Ackbar version of this and it is very competitive. A couple of notes, you need smuggling in this deck. Hidden agenda is critical as well to help with the resources. I would also swap out poes blaster for the A280. Not as good damage but you will want the redeploy when sabine is about to die. I am also surprised with the number of comments that no one has mentioned retreat. Drop the planetary uprising and after action cheating with sabine use a hidden agenda to play retreat. This wrecks even the fastest decks. In most cases I can prevent at least half if not more of the opponents dice from being resolved and if you know you are going to do this use your running interference to prevent them from rolling in after you action cheat with sabine. It will slow them down that much more. |
I hope to publish an improved version (or at least one that I hope is optimized a bit better) this weekend. I'm still trying to figure out if this deck is just better as a no limits aggro deck that tries to kill as fast as possible or if there is room for some healing and mitigation to try and live an extra round. |
Just published version 2.0, which hopefully is improved. Thanks for all the input everyone - I tried to include as many of the suggestions as I could! Version 2.0 - swdestinydb.com |
No Thermal Paint??