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Top 4 - Nordic Nationals by Loke Andersen | 25 | 19 | 7 | 1.0 |
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jeremyeagles 10
mulligan for sonic cannon, any other vehicles, imperial backing-in a magic world, you would also get ruthless tactics and dangerous mission, and your characters would roll money, so that
you can play sonic cannon first round for 9 damage
The plan is, dangerous mission the sonic cannon die, then ruthless tactic for 9 damage for 1 buck. endurance to bring back the cannon die if removed.
cannon is a monster, hence the choice of endurance over a removal or money card
if i were going to replace anything, i would consider supply line over electroshock
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You also still have to pay the resource cost when you Ruthless Tactics a die, it doesn't say "resolve one of your dice for free, increasing it's value by the resource cost showing on it". In order to resolve that die, you still have to pay for it There are a few errors in the plan, here. |
Oops. my bad. fixed the explanation. If you roll money you can still get the cannon out turn one. I would definitely consider AT-ST or Droid Commandos. AT-ST could be useful if your local meta has a lot of hera decks, or for some reason people are still playing poe-maz. I've been playing a lot of Hera and I've found that there is such a thing as too many vehicles. I purposefully included a lot of gray for Kylo Ren - Tormented One. |
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It's still a good play, just harder to pull off and near impossible turn 1 |
That's not correct. The battlefield only reduces vehicles cost not the cost for the LR1K Sonic Cannon. I like the idea of some cards and will test some of them. I would personally add an additional support that fits Imperial Backing maybe Droid Commandos.