The old man and the sea...slug

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Darth Good Times 8

Protect Tarkin - Grand Moff as much as you can as he is the damage dealer of the duo. Jabba the Hutt - The Great and Mighty plays support by being able to re-role die to hopeful make a pair to feed the Tarkin - Grand Moff.

The Battlefield should mainly benefit you as it gives you the freedom to pick and choose where the initial damage of a turn goes. Due to Tarkin's ability if the opponent were to take the field then you still do indiscriminate damage regardless.

The upgrades are mainly there to offer quick sustainability/control with the combo fast hands + Blackmail/Personal Shield.

The supports are mainly there to offer...support, as you will need resources through out the game. The main die roll you should be focusing is disrupt, using my My Kind of Scum to gain resource advantage. First Order TIE Fighter will hopefully make up for any raw damage this deck is missing were Tarkin to perish.

The Events will be used to either accelerate the late stages of a round with Tactical Mastery as well as provide some removal and damage.

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