Cool Guys Don't Look At Explosions

Card draw simulator
Odds: 0% – 0% more
Derived from
Cool Guys Don't Look At Explosions 0 0 1 1.0
Inspiration for
Cool Guys Don't Look At Explosions 2 1 0 3.0

SGH 47

This decks goal is to focus with a Admiral Ackbar in to high damage output with Luke Skywalker - while also mitigating damage and dice.

This is the second version of this deck. Swapped out the IQA-11 Blaster Rifle for another Lightsaber, and the two Take Cover for another Force Training and Scout. I've also swapped out the battle field for Echo Base instead of Imperial Armory.

The above changes where done to facilitate a little bit more consistency, shore up loses from one aspect, to provide a more general ramp path, as well as to give the ability of dealing with a wider array of threats.

Goals are to equip Admiral Ackbar with things like; Force Training, Jedi Robes, Lightsaber, and Scout - while Luke Skywalker takes the medley of other blue upgrades. You want to use the events to shape the battle field in your favor and keep Luke Skywalker alive. You want to be aggressive, control the battle field and do quick massive busts of damage to the other team.

6 comments

krokmaster 1

Have you considered All In for this deck? It allows you to use your focus results and high damage you get from the focus results at the same time. It also accelerates your actions so you can claim the battlefield for Defensive Position and Dug In more reliably.

SGH 47

I've thought about going that route, but I'm not sure on what to cut. I've thought about swapping out Awakening and BB-8 for two copies of All In.

The problem I run in to is that BB-8 is a nice mini wannabe Ackbar if they focus him down instead of Luke Skywalker and Awakening, much like my mini wannabe Ackbar, is very nice to have at mitigating bad rolls.

Outside of that, maybe the Natural Talent's, but they sure do come in handy for those extra , , and when needed at that clutch moment. Besides that, they're good for using on general rerolls or Darth Vader discard bate.

You have any suggestions?

krokmaster 1

I'm not a huge fan of Natural Talent, it's expensive and has anti-synergy with All In.

Gawbo005 1

I plan of netdecking this deck because of how strong Luke is (plus I got him in a booster). I am curious what you think about using a single copy of leadership. This could be a good end game card to have Luke hit twice in one turn. Also what is the purpose of scout, I'm just having trouble seeing it. Is it for discount or the ability?

SGH 47

Leadership could work, but more often then not you want to roll in Admiral Ackbar first due to the other players control cards. The only time you don't want to is when you need to control the battlefield against hard hitting melee centered characters like; Darth Vader, Kylo Ren, General Grievous, Luke Skywalker, etc... due to Force Misdirection and the other control cards in the list. Outside of that, timing is everything with this deck. You want to set up your focus, do your damage, mitigate your opponents dice and then claim out so you can have initiative the next round. Don't be worried about leaving things like , , , and/or on the table. While it's important to slow down your opponents build up, it's more important to get your damage on your opponents characters and keeping the initiative - while also mitigating your opponents dice.

If you're including Leadership (or All In in the case of krokmaster) I would side towards cutting Awakening, BB-8, 1 copy of Dug in or 1 copy of Logistics - in that order.

As for Scout - it's purpose is multifold. It's a 'cheap' focus to get Admiral Ackbars 2 focus online, or another target for Natural Talent so you're not just relying on Admiral Ackbar. It provides another source of being that 18 cards alone in this deck cost at least 1 . It provides ramp up in to the other upgrades such as Lightsabers, Force Training, Jedi Robes. In the case of Luke Skywalker taking one, it helps getting Force Protection, and Force Throw online while also allowing you to use the many control cards. Lastly and most important is it's special (which has 2 sides!!!) - Sith Holocron, Confiscation, Go for the Kill, He Doesn't Like You, Intimidate, Probe, Scramble, Squad Tactics all cost 0 and are all great cards. It only gets better once you start hitting more expensive cards.

Scout is a great card that I feel is often overlooked by the SW:D community as a whole for some odd reason. When it comes down to it, it's an amazing counter to the Sith Holocron alone. You knock that bad boy out of the hand of a typical blue evil deck and stuff gets rough for them. Really rough.

SGH 47

Oh -- I also forgot to mention (just it case it was over overlooked and/or the thought(s) weren't there to begin with) it combos very nicely with Admiral Ackbar native ability as well as lowering the amount of rerolls from your opponent.