|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
this write up has been sent by the Jordan (aka the_eigensheep) for his choice on weapons.
LL-30 - One of our local players, Cory Miller, won a nearby SC with this deck and thought they offered a lot of value despite being 2-cost. The Redeploy keyword helped keep dice on the board and the Ambush action allows for some sneaky 2-damage plays with both Super Commandos alive. I’d never tried it before, figured ‘what the hell’, and threw it into the deck.
Triple Threat - I ran Thrawn/Talzin at Worlds this year, and my biggest gripe was the lack of mult-dice interaction. Sometimes you just need to impact more than one of the opponent’s dice at a time. It does only impact character dice, and it’s not hard removal, but it lacks spot restrictions, has an odd cost, and can act as an additional focus side. Also, I’d never really tried it before, figured ‘what the hell’, and threw it into the deck.
Under Attack - Odd cost? Check. Diversify the color portfolio against Kylo decks? Check. Can affect multiple dice? Check. Potentially useless against decks with large amounts of indirect damage and mill decks? Double check. The hope was to leverage the large health pool and healing/damage prevention effects to soak up more damage before losing a character. Also, I’d never tried it before, figured ‘what the hell’, and threw it into the deck.
Exclusions - Crystal Ball/Hunting Rifle/Relby - This was just a preference. I have another version of this list that runs these things without the Holocron package. It works well, too. I’d argue that a variation with these cards has a slightly higher floor with more playable upgrades but a much lower ceiling - Sith Holocrons are capable of providing value that just can’t be found elsewhere. If I were to do it all again, I’d probably drop the LL-30 and Triple Threat in exchange for another Electroshock and a Vandalize. I’d probably drop the Force Throw in favor of another Rend or Force Wave as well.