|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
Hessian Sack 924
WARNING: CONFUSING WRITE-UP AHEAD...YOU HAVE BEEN WARNED.
I decided to play this deck due to it's versatile nature. Most games are won by damage, but it's certainly not uncommon to win with your secondary win condition (mill). It feels familiar in my hands, as I'm used to playing a LOT of vehicles.
Why I have these cards here
ARC-170 Starfighter: Probably the strongest 3-cost support in the game right now. IN fact, it's so good, it makes Recycle good! Two 2ranged sides AND a 3indirect side makes for 50% damage sides, and if I don't roll damage, all it takes is a reroll, and you've probably got what you need. Besides, resources and shields are good too.
Fang Fighter: The ranged sides help our kill win, and the discard side helps our mill win. It's just a really solid support anyway.
Resistance Crait Speeder: You can't NOT have this in a deck with Rose - Skilled Mechanic. She basically guarantees a 2-cost support with sides that are: 2ranged, 3ranged, 3indirect, 2shield, 2resource, blank. SERIOUSLY??!! I could write about how amazing this is for several pages, but I'll stop here.
Scrap Heap: Pretty much an auto-include in this deck. Generates a ton of money, definitely want this is your starting hand.
Suppressive Fire: More removal. Gets in the way of aggro. If I had a second one, it'd be in here.
Y-Wing: Has a strong special, which we can almost guarantee with C-3PO. The special restricts our opponent's resources in the global meta, and does a lot of damage in my local meta (where resources aren't as abundant).
Easy Pickings: I only have one because I only have one. I'm not going to bother ranting about how good it is, because you all know already.
Emulate: I think this is actually quite powerful. There are several decks locally that use two non-uniques, and I can turn their dice (or mine).
Flank: Basic, one-for-one removal.
Into The Garbage Chute: Mass removal, still one of the best removal cards in the game.
Locked and Loaded: Can be a blowout card after my opponent has claimed. Would you pay 1resource for 4, 5, or even 6indirect? YES. You would.
Pinned Down: Simple removal.
Cards that didn't make it
Bad Feeling, Vandalize, Friends in Low Places, First Aid, Modified HWK-290, Y-Wing, Flank, N-1 Starfighter, Suppression Field, Docking Bay - Finalizer. You can ask me questions about these in the comments.
Around 30% - 40% of my wins are by mill. I milled a Sabine Wren - Explosives Expert aggro the other day, and had so much removal I was on one health for 2ish rounds. I normally stop ramping Long-Term Plan at 2 resources, but in 1 of 5 games I'll go to 3.
Thanks for reading that somewhat incoherent write-up, and I'd appreciate your questions/suggestions. ~Hessian