|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
Kylo2 / Wullf!?!
First, a big thank you to every single one of my opponents today. You were spectacular players and fun people to meet and compete with, and I look forward to entering future events that you are a part of! Without a great community no game is worth playing, and the community in Ohio today was great.
This deck is a pet project that handles Thrawn/ Snoke pretty well (unless they draw straight fire or manage to correctly dismantle your hand for multiple turns at the start of the game... but let's face it, that's a tough thing to deal with no matter which deck you're playing). It does okay against a variety of meta choices, but has some common weaknesses as well.
I love the Kylo Ren - Tormented One/ Wullf Yularen - ISB Colonel combo, but a different meta would demand a lot of changes to this deck's construction and play style. I had the advantage of bringing a surprise deck today, and my opponents not being overly familiar with Wullf Yularen - ISB Colonel or his shenanigans definitely helped me in my games.
If you plan to play this deck, a few words of advice:
You typically want to play on your battlefield (that extra resource turn one is really helpful), so if you win the roll you're probably going to take it.
Activate Wullf Yularen - ISB Colonel first, if you need, to clear the path for Kylo Ren - Tormented One to roll in confidently - your entire objective is to make your odds on Kylo's call as good as possible and reduce your opponent's control options to a place where they can't stop your damage.
Realize that Wullf has a focus and a two focus and you can resolve a one focus to a two - those sides make Kylo consistently able to hit 6 damage a turn even without upgrades.
If you do slam down an early Dark Presence, use your Wullf rollout strategically - odds are actually pretty good you hit a discard side, so it works relatively consistently as removal.
And, lastly, if you happen to be playing against Thrawn/ Snoke, ALWAYS target Thrawn first.
I would definitely make some changes to this deck going forward (Vigilance is actually incredible and should definitely find a place... at least one in an Inferno Squad ID10 Seeker Droid spot, I think), but ultimately it's one of those decks with a lot of flexibility to make your own.
Round 1 - SC Championship Card - Bye (1-0)
Round 2 - Thrawn/ Snoke - Loss (1-1)
Round 3 - Cassian/ Jyn - Win (2-1)
Round 4- Thrawn/ Snoke - Win (3-1)
Round 5 - Cassian/ Yoda/ Anakin - Win (4-1)
Round 6 - DJ/ Snoke - Loss (4-2)
Round 7 - Thrawn/ Snoke - Win (5-2)
Top Cut (6th in Swiss)
Top 8 - Thrawn/ Snoke - Win (2-1)
Top 4 - Thrawn/ Snoke - Win (2-1)
Top 2 - Thrawn/ Snoke - Win (2-0)
Once again, I just want to thank everyone that came out to the Ohio Regional today for making the day fun. Safe travels home!