Red Leader

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

Skreye 26

These grade-B villains tax the opponent while generating enough resources to bring in beefy supports to do their dirty work. Usually decks that attack on multiple fronts fail to close out games, but these three leaders have a surprising amount of synergy.

The Leaders: Nute Gunray - Separatist Viceroy and Wat Tambor - Techno Union Foreman, while having decent die sides for our purposes, are really here for their upkeep ability and Power Action, respectively. Nute's mill/resource denial often make him an early target, which keeps the more potent threats, Wullf and Wat, around a little longer. With Wat, we want to be dropping a low-cost support every turn to double up on those dice. While Wullf Yularen - ISB Colonel, running two dice, does everything else we need--chewing through opponents' hands, making money, and focusing our support dice to the best sides.

The Supports: All leaders need some good foot soldiers, so we run all the trooper supports we can in Conscript Squad, Sniper Team, and the dreaded Megablaster Troopers. Imperial Officer acts as leaders 4-5 and does a great job of directing our troopers' laser fire. Fickle Mercenaries is just another great support to drop via Wat to get a double activation, and Senate Chamber stacks up some more focus, discard, and resource sides.

The Events: Some standard-fare mitigation in Crash Landing and Doubt, and some that are a little more uniquely suited to our deck in Imposing Presence and Rout--not too difficult to remove multiple dice with either. No Answer, Probe, and Questioned Loyalty all help Wullf attack the hand, with the first nudging us toward Nute's mill plan when things go that route. Make Demands helps finish off characters our troopers can't take care of and also takes advantage of Nute's resource taxing, while Strike Back usually hits at least two of the three modes.

Salt Flats - Crait says the word "leader" on it, so it's an obvious choice; we don't get to claim that often anyway. The few games I've got in with it have been fun. Not the most powerful deck, but it has versatility. Feedback welcome!

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