|Card draw simulator|
Odds: 0% – 0% more
|None. Self-made deck here.|
This deck is playing real nice for me. I wanted to play Poe / Maz, but I'm real skittish with her low health and I've been proven right (that is, in my meta).
This deck has gone 6-0 after two weeks. I can't remember how last week went, but I'm going to provide a tournament report for tonight's tournament.
Round One: FN-2199 / IG-88 (went 2-1 overall) Took out FN-2100 quickly. Player had real bad dice rolls. Felt bad for him. Not much to say.
Round Two: Chewbacca / Baze (went 1-2 overall) Here's how the my first turn went:
1) Played Force Speed on Rey (gain an action).
2) Played Hit and Run on Poe (activate Poe, gain Ambush).
3) Played Vibroknife on Rey (gain Ambush and an action).
4) Activate Rey, rolled the on Force Speed.
5) Cash in the Force Speed's adding two additional actions.
6) Throw a bunch of damage the opponents way. (Can't remember much else.)
I was amazed at being able to take 7 actions before my opponent made one. Suffice it to say, I took out Chewbacca - Loyal Friend quickly.
On turn three I had 4 damage on Baze Malbus - Crack Shot. I had 2 Planetary Uprising's on the table and a Handcrafted Light Bow along with a Deflect. Baze had a 1 die out. I Deflected it on him. He's at 5 damage. Then I claim Emperor's Throne Room - Death Star II, activated Poe's , doing 3 damage with the Handcrafted Light Bow's , and then 4 damage using the two Planetary Uprising, finishing him off. It was a sweet win.
Round Three: ePalpatine (went 2-1 overall) This was a fun matchup. The ePalpatine deck showed well last week, going 2-1, and was 2-0 going into this round with me. I drew the 2 Deflects early and used them to make Palpatine - Galactic Emperor smack himself. I also used Defensive Position to remove his dice, too, after rolling. He takes out Rey by turn 3. I took him out on turn 5, I think.
I am very impressed with how many actions you can take during the first turn if you have the right cards. And, for the most part, I always did. I was almost always able to take 4-5 actions on turn 1.