B. Nasty (2nd place Trilogy Tournament)

Card draw simulator
Odds: 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

ejhopkins 119

There is room for tweaking. I'm torn on whether or not to included the Electropole or make room for more mitigation. It's such a good target for Long-Term Plan when you need to snipe a character.

The Target Intel may not be required anymore since On The Mark is a much better option. Reposition is hit-or miss as well.

Mortar team is key though for use with LTP and Citadel Landing Zone - Scarif is great for helping to claim early while resolving one of the high damage artillary dice or Boss Nass dice that blanked out.

Keep Boss Nass alive with Karabast!, Mend and Decoy. Good players will try to take him out early, so this can be tough.

Avoid the temptation to discard to re-roll and instead rely on your dice turning mechanics like focusing, locked and loaded, and Gungan Offenseive, and free Gungan Catapult re-rolls.

You shouldn't have to re-roll very often and you isntead want to use those turns to maximize your round, rolling artillery out, playing new artillery, loading up LTP, or even just baiting them by passing... let them give you that reroll when they activate Jar Jar Binks - Clumsy Outcast. Save rerolls for when you don't have a card you think you'll need or want to put more pressure on, especially with Mortar Team and Long-Term Plan as its an incredibly reliable combo.

Don't be afraid to leave a lot of your dice on the table and claim too, as it lets you get your catapult or boss nass out before your opponent activates jar jar.

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